AI Insights · Timothy · December 2021
Top Play Pass Games on Android in Ecuador: Q4 2021 Performance
Explore the performance of the top 5 Play Pass games on Android in Ecuador during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the performance of the top Play Pass games on the Android platform in Ecuador showed various trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals unique patterns for each game.
Beach Buggy Racing by Vector Unit experienced a fluctuating revenue trend, peaking at approximately $44 in mid-October. Weekly downloads displayed an upward trend towards the end of the quarter, reaching around 14.5K in the week of December 20. Active users saw a significant increase from 61.5K at the beginning of the quarter to about 72.1K by the end of December.
Moto X3M Bike Race Game from Ace Viral had a notable decline in weekly revenue, with almost no revenue generated for most of the quarter. Downloads started at around 16.7K in late September but dropped to 7.6K by the end of October, before recovering to approximately 9.4K in the last week of December. Active users saw a decline from 47.4K to around 32K throughout the quarter.
Hungry Shark Evolution by Ubisoft Entertainment showed a steady increase in weekly revenue, peaking at about $96 in the week of December 20. Downloads fluctuated, with a notable increase towards the end of the quarter, reaching approximately 7.1K in the last week of December. Active users remained relatively stable, ending the quarter at around 92.6K.
Truck games - build a house from GoKids! publishing had minimal revenue fluctuations, peaking at $13 in mid-October. Downloads showed a slight decline towards mid-quarter, stabilizing around 4K by the end of December. Active users saw a gradual decrease from around 51.7K at the beginning to 48.2K by the end of the quarter.
1LINE –One Line with One Touch by X-FLOW had no revenue generated throughout the quarter. Downloads showed a slight increase towards the end, reaching approximately 4.8K in the last week of December. Active users remained relatively consistent, ending the quarter with around 22.3K.
For more detailed insights and analysis, visit Sensor Tower.